About Me Hi! Who am I? Hello!

I’m a tech enthusiast with a love for video games, movies, and all things sci-fi/fantasy that your parents warned you about. Beyond the digital realm, you’ll find me knee-deep in programming, prototyping, and tinkering with the latest tech trends.

My coding journey kicked off in 2010 with an IT Diploma, paving the way for dabbling in web design and mastering the arts of HTML, PHP, CSS, and JavaScript. Around the same time, I delved into the world of modding Android ROMs, sparking my desire to craft my own games.

During my younger days, I was that kid taking apart anything electronic within reach, much to my parents’ dismay. Fast forward to 2011, and Unity 3.0 entered my life, becoming a steadfast companion on my game development adventures, now thriving on Unity 2023.2.

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In my element, Starbucks with a caramel latte.

VR stole my heart in 2019 when I converted my Ghost Snatching Alien Slug Game into a VR experience for the Oculus Rift S. Since then, the immersive world of VR has been my happy place, from Beat Saber marathons to transforming my Oculus Quest 2 into a FrankenQuest. Yep, I’ve got the pictures to prove it!

In my spare moments, I dive into Unity Engine videos, drawing inspiration for my next project. Lately, I’ve ventured into the mesmerizing realms of shaders with Shader Graph and Visual Effects Graph, and for some wild reason, Hyperbolic videos have me creating mind-bending worlds in Unity. The math can be a challenge, but hey, it’s all part of the fun!

Franken Quest 2

Curious about my journey? Check out my Interactive Resume.

If you’re up for a Unity collab, a chat, or seeking tips and tricks, hit me up on Twitter or drop a message via the contact form on this page.

Or Contact me via the contact form on this page.

And, of course, all FAQs’ and privacy information can be found here.

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