Interactive Resume of Julian Whatley

Multidisciplinary Multifaceted Versatile Many sided Game Developer

Noob

Pro

LEVEL EDITOR
TECHNICAL DESIGN
PROGRAMMING
ART

Live and Work in Edinburgh

Fan of Formula 1 and Bmxing

Skills

Game Software

Noob

Pro

UNITY
UNREAL ENGINE
GAME MAKER STUDIO

Programming Languages

Noob

Pro

C#
C++
JAVA
Python

Video Art Software

Noob

Pro

PHOTOSHOP
SUBSTANCE PAINTER
PREMIERE
AFTER EFFECTS

Experience

Software Engineer, Engine Support

Unity, Remote, UK, February 2024 - Present

  • Collaborative problem solving, sophisticated design, and working towards creating a quality product.
  • Contributing to virtual and augmented reality applications and development kits for all major target VR and mixed reality platforms such as OpenXR and Apple Vision Pro.
  • Assisting in the mitigation and resolution of software issues and bugs reported by users, concerning Unity’s real-time 3D (RT3D) development platform.
  • Collaborating with product and engineering teams to ensure Unity’s tools and platforms are reliable and efficient.
  • Providing comprehensive technical support to clients and users across Unity’s diverse product offerings including areas such as AI, VR/AR, game development, simulations, etc.
  • Creation and revision of technical procedures, user manuals, and development of support materials.
  • Actively participating in product testing and contributing creatively to the development of Unity’s real-time 3D platform.
  • Occasional participation in Unity-hosted events like hackathons and developer conferences to gain insights from users and showcase Unity’s work.

Key achievements:

  • Work in Progress.

Developer Support Engineer - Products Support

Unity, Edinburgh, UK, June 2023 - February 2024

  • Collaborate closely with enterprise customers to facilitate the technical onboarding process according to Unity’s network requirements for various products, including Unity Forma, Unity Reflect, and Pixyz.
  • Serve as the primary point of contact for customers’ technical inquiries, utilizing the Zendesk ticketing system to prioritize and address issues promptly.
  • Investigate, research, debug, and resolve integration problems by engaging with customers and internal development engineers.
  • Foster strong relationships between the different Product teams and other departments within Unity.
  • Contribute to the development of documentation and other resource materials to support customers in deploying and utilizing Unity products effectively.
  • Proficiency in configuring Proxy and Firewall in corporate environments, specifically tailored to support Unity products like Unity Forma, Unity Reflect, and Pixyz.
  • Familiarity with security standard methodologies, including authentication systems, encryption algorithms, and techniques, as they apply to the deployment and usage of Unity products.
  • Experience as a power user of different operating systems, including command-line interfaces, setting up services, managing system logs, and utilizing remote connection tools for troubleshooting and support.

Key achievements:

  • Developed a working Org Review tool for Zendesk leveraging OpenAI and VisionAI.

Developer Support Engineer - Unity Cloud Services

Unity, Edinburgh, UK, April 2022 - June 2023

  • Support the following services:  Analytics, Remote Config, Cloud Code, Cloud Save, Economy, Cloud Content Delivery, Player Engagement, Authentication.
  • Create sample projects for internal and external users using Unity.
  • Monitoring and respond to users using Unity Gaming Services on the Unity forums and Zendesk.
  • Help create and maintain technical documentation.
  • Work closely with product and engineering and marketing to ensure customer needs are met.
  • QA for different products and releases.
  • Meet with and support developers through their development cycle.
  • Create support articles and tutorials.

Key achievements:

  • Established a better flow and rewrote Analytics legal documentation.
  • Improved user experience and interaction as a result of developing measurable data.

Geospatial VR Space Engineer

Ocean3D, Plymouth, UK, August 2020 - November 2021

  • Multi-skilled role involving a virtual internship later developing into a studentship.
  • Building Augmented Reality prototypes to track real world space.
  • Worked on existing systems and expanded them, including integrating feedback from UX
    testing.
  • Adapted work life to remote working throughout the Covid-19 Pandemic.
  • Solely resourceful and independently responsible for the entire project but was open to
    remote guidance where appropriate.

Key achievements:

  • Designed and implemented an indoor AR navigation system
  • Improved user experience and interaction as a result of developing measurable tests and
    questionnaires

Gameplay Designer

OberZine Games, Remote, UK, May 2020 - Present

  • Designed and drove the vision and implementation of features and game systems.
  • Created gameplay moments, including narrative events, combat encounters, and points of
    interest within the game world.
  • Google developer console account management.
  • Marketing content management.

Key Achievements:

  • Developed in game ad based reward system
  • Created more than 100 levels for various narrative progression

Lead Game Designer, Game Design Student

Plymouth University, Plymouth, UK, September 2017 - September 2021

  • Responsible for designing the narratives for multiple projects.
  • Worked with Art Lead to improve the project.
  • Initiates team meetings and monitors status and progress of project.
  • Devised game mechanics and mission objectives.
  • Established roadmaps for prototypes, development cycles and end product.
  • Assess the workload vs. production capacity, plan the work, and set priorities for the game
    design team.

Key Achievements:

  • Worked collaboratively with team members to find feasible, low-impact ways to improve the
    fun and flow of the games throughout development
  • Developed a plan of action to tackle iteration in the development cycle

Lead 3D Environment Animator, Volunteer

Brighton, UK, June 2017 - October 2017

Brighton, UK, June 2014 - October 2017

Outline: Ambitious volunteer team project on a game called HALO Installation_01, not affiliated with
343 Industries who own the Halo franchise. As a Lead 3D Environment Animator, tasks included
creating dropships and animations within the environment.

  • Developed 3D models based on designs from the art department.
  • Created animations for the environment.
  • Effectively communicated and assigned tasks to 5+ 3D modellers.

Key Achievements:

  • Learning how to communicate effectively and remotely

Qualifications'

Merit, MA, Game Design, 2021
University of Plymouth

First, BA, Game Arts and Design, 2020
University of Plymouth

Merit, FdA, Game Design and Production, 2019
City College Plymouth

Key Skills

  • Game platforms
  • Game systems
  • Unity Game Engine
  • Organizational skills
  • Analytical and synthesis skills
  • Flexibility within the workspace
  • Technical proficiency in C#
  • Autonomy, curiosity and resourcefulness

Interests

  • Bmxing, Climbing and other extreme sports
  • Visiting new cities

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